Publication
Year 2021
1. Thiparpakul P., Mokekhaow S., Supabanpot K.. "How Can Video Game Atmosphere Affect Audience Emotion with Sound",Conference Paper March 2021.
Year 2020
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Thiparpakul, Poom & Jiravansirikul, Tanat & Dheandhanoo, Tuang. (2020). The Satisfaction of Sword's Sound Effect in Game Design in Case of Metal Gear Rising and Sekiro: Shadow Dies Twice. 252-256.10.1145/3395245.3396406.
https://dl.acm.org/doi/10.1145/3395245.3396406
Year 2019
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Thiparpakul, P., Suddhiprakarn, P., & Castro, L. F. (2019). Integrated UI. TS to solve a Problem in Game Design Class. In Proceedings of the 2019 7th International Conference on Information and Education Technology. pp. 10-13.
https://dl.acm.org/doi/abs/10.1145/3323771.3323784
Year 2018
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P. Nakjan, S. Ratanotayanon and N. Porwongsawang, "Automatic Crochet Pattern Generation from 2D Sketching," 2018 10th International Conference on Knowledge and Smart Technology (KST), Chiang Mai, 2018, pp. 170-175. doi: 10.1109/KST.2018.8426123.
https://ieeexplore.ieee.org/document/8426123
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Tayangkanon, T., Sompagdee, P. and Li, X. “3D Model Compression over ASCII Encoded Using Rotational and Reflective Symmetry”, The 2018 - 10th International Conference on Knowledge and Smart Technology (KST2018), Chiang Mai, Thailand, 31 Jan.-3 Feb. 2018, pp. 53-58.
https://ieeexplore.ieee.org/document/8426067
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Thiparpakul, P. (2018). Comparison the best potential between doing a paper and a project base in UX class. Proceedings of the 6th International Conference on Information and Education Technology - ICIET 18. doi:10.1145/3178158.3178165
Year 2017
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Jiravansirikul, T., Dheandhanoo, T., & Chantamas, M. (2017). University-industry collaboration for game curriculum: The open innovation model. In 2017 9th International Conference on Information Technology and Electrical Engineering (ICITEE), Phuket Thailand, 12-13 Oct. 2017, pp. 1-4.
https://ieeexplore.ieee.org/document/8250501
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Motegi, R., Tsuji, S., Kanematsu, Y., Mikami, K., Kondo K. (2017), Robot Character Design Simulation System Using 3D Parts Models, International journal of Asia digital art and design, Vol 21, No. 2, pp 81-86.
http://adada.info/journals/Vol.21_No.02-1.pdf
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Motegi, R., Kanematsu, Y., Tsurata, N., Mikami, K., Kondo K. (2017), Color Scheme Simulation for the Design of Character Groups, Journal for Geometry and Graphics vol 21, No. 2. pp 253-262.
https://www.researchgate.net/publication/322737157_Color_scheme_simulation_for_the_design_of_character_groups
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Thiparpakul, P., & Limprasert, W. (2017). New Design System to Learning Martial Art Via Kinect 2.0. In Proceedings of the 5th International Conference on Information and Education Technology. pp. 89-93
https://dl.acm.org/doi/10.1145/3029387.3029413
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Vichitvejpaisal, P. (2017). Virtual Reality Photo Hunt Game Application for Amblyopia Patient, Tanakorn Chotined. The 2017 International Computer Science and Engineering Conference (ICSEC2017), Bangkok, Thailand
https://ieeexplore.ieee.org/document/8443805
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Vichitvejpaisal, P., & Srisompetch, C. (2017). 3D Pickup Customization System. The 2017 International Computer Science and Engineering Conference (ICSEC2017), Bangkok, Thailand.
https://ieeexplore.ieee.org/document/8443880
Year 2016
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Bidakaew, W., Sompagdee, P., Ratanotayanon, S., & Vichitvejpaisal, P. (2016, February). RTS terrain analysis An axial-based approach for improving chokepoint detection method, Proceedings of 2016 8th International Conference on Knowledge and Smart Technology (KST2016), IEEEXplore,. pp. 228-233.
https://ieeexplore.ieee.org/document/7440512
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Dheandhanoo, T., Theppaitoon S., & Setthawong, P. (2016). Game play analytics to measure the effect of marketing on mobile Free-To-Play games. Science in Information Technology (ICSITech), 2016 2nd International Conference on. IEEE.
https://ieeexplore.ieee.org/document/7852620
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Motegi, R., Kanematsu, Y., Tsurata, N., Mikami, K., Kondo K. (2016), Color Scheme Scrapbook Using a Character Color Palette Template, Journal for Geometry and Graphics vol 201, No. 1. pp 101-112.
https://www.researchgate.net/publication/313720068_Color_scheme_scrapbook_using_a_character_color_palette_template
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Suebsahakarn, S., & Sompagdee, P. (2016, January). Correcting perspective Distortion of Thai Gables and Area in Shadow, Proceedings of the 8th International Conference on Cultural Ecology, Surindra Rajabhat University, Thailand. pp 51-59.
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Vichitvejpaisal, P., Yamee, N. & Marsertsri, P. (2016). The Firefighting Simulation on Virtual Reality Platform. 13th International Joint Conference on Computer Science and Software Engineering (JCSSE), Khon Khen, Thailand.
https://ieeexplore.ieee.org/abstract/document/7748912
Year 2017
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Jiamsrisukhon, S., & Sompagdee P. (2017). Quad Meshes Generation from Drawings for Sharp Edges 3D Models with Holes. Journal of Science and Technology, Thammasat University, 6, pp. 190-202.